Eu4 ideal army composition.

The first step in the Army’s composite risk management (CRM) process is to identify hazards. This helps determine the risk involved and the most effective way to determine controls...

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.Initially you only have the flanking range to have 4 cav per army but after tech 18 you can have 6 and if you have good cav you might want to. Flanking range still grows after that but more than 6 cav is wrong unless you're stacking all the cavalry bonuses and playing without infantry entirely.Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.Go to eu4 r/eu4 • by Enough_Fudge_2574. Army composition . It’s about 1508 and I’m a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of ...

EU4 Army compositions and Unit Pips. Hey I know in the EU4 sub there was a neat spreadsheet with ideal army composition for each tech. Could somebody pls link me that one? And I don't know if that spreadsheet also has the best units per tech, but if someone has some info on that I'd appreciate it.So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...

The ideal composition is combat width+/2/combat width. Usually you struggle to afford that straight away so you need to fill the front line first before filling out with cannons (so many new players see n/2/n compositions and end up with 10/2/10 stacks getting annihilated by 15/5/3 stacks). If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.

Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...4. Hidious8911. • 4 yr. ago. There really isn't a point to cav late game. Their main advantage is flanking but infantry get enough flanking range at tech 23 to be sufficient. And while they do more damage, artillery replaces that role later and cav get shredded by artillery. So late game you just want infantry and cav. 2.Whatever your naval combat width is divided by three in heavies, with an additional heavy per admiral maneuver is the ideal naval stack. Heavies will win against galleys with the same combat width's worth due to the penalty to morale when losing ships, but it isn't cost-effective. Your entire combat width filled with galleys is the ideal galley ...This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...

There's more or less no reason to not just use all 1:1 cav/cannon armies unless the 100% ratio thing changes for some reason. The reason is money. Hordes are poor. As much cavalry as possible. Merc infantry to siege/fill out the ranks a bit. No costs for reinforcement means merc infantry is more worthwhile, unfortunately merc cavalry is still ...

4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.

Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...I was wondering if anyone knew what kind of army composition I should have as Muscovy. Ik now Russia. Have over 100 force limit but I don't feel like…Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...Apr 16, 2024 · Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery. Army composition and Combat Width. I've played eu4 since 2016 but I've never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I'm slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I'm playing as the Netherlands and have a 23 force ...See full list on neuralgamer.com lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ...

The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Qing army composition (non horde) I can't seem to find any good info on what army composition to use for a non horde qing. I formed it from Korea so I only have 50% cavalry to infantry ratio and I've never played an eastern nation with cab bonuses before so I'd like any advice. Assuming you took qing ideas it should be whatever cav you ... You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry. The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...: Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies Stocks

That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)

Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...Hi everyone, bit excited after finishing my first WC. I'm a pretty decent player I think, but I've always kept away from doing WCs because I hate micromanagement, rebels, playing on slow speeds, cheap tactics like client states and truce breaks, and I think the entire merc system in EU4 is unrealistic, ahistorical, and spoils what is otherwise an almost perfect game.That holds true. Sunnis are allowed to have a higher percentage of the army without having a combat penalty. Keep in mind that you should focus on the combat width first and than add on artillery as much as you can afford monetarily. They start of being really expensive when you first unlock artillery.For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army's maintenanceHuge border wars aren't in the scope of Eu4, sorry. Reply More posts you may like. r/eu4 • Fun nation? Looking for recommendations! r/eu4 • Ideal army composition in 2023? r/eu4 ...Best army comp: When infantry is stronger than cavalry, 100% infantry with back row filled with cannons. ... which ignores how composition of an army would change over the course of a battle or series of battles. If you are trying to run a 50/50 infantry/cavalry mix on a full combat width, optimising your casualties over the duration of the ...

5 Badges. May 21, 2011. 166. 0. Jul 25, 2014. Add bookmark. #3. Your optimal composition would be no infantry and cavalry only, as long as you don't have access to superior foreign infantry - but you'll probably struggle to afford that. You don't need infantry to siege.

The help thread has a list of resources, including one on army composition based on tech level. Reply. JackNotOLantern. •. Levels 1-15: 4 cav and rest of combat width infantry. At Level 7 add 1-10 cannons for siege. Level 16+: add full combat width of cannons. You may do a siege stack 10/0/10 for fast sieges before Level 16.

A case can be made for 4 units of cavalry per stack only if you are both rich (which Brandenburg isn't) and lack manpower (which shouldn't happen either) in order to conserve manpower (at the cost of more army maintenance) when defeating stacks that are smaller than yours and smaller than the combat width.3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn't high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in …I'd describe my EU experience level the same way you do yours, so/but grain of salt: I find I'm not good enough to enjoy the endless 1.5 nations vs 3 nations wars that my playstyle apparently causes on very hard. It's the arbitrary difficulty opinion malus that seems to result in the ai focusing to lock me out diplomatically from expanding, as soon as it can.Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.Ever wonder how to volunteer for the Salvation Army? Visit HowStuffWorks to learn how to volunteer for the Salvation Army and more. Advertisement At the mention of the phrase "Salv...

325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by… Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest. If the supply limit is less than the ideal army composition, split up your armies and just recombine them when you are going to engage another army, or an army is about to engage you. You don't want to take a lot of attrition. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.Qing army composition (non horde) I can't seem to find any good info on what army composition to use for a non horde qing. I formed it from Korea so I only have 50% cavalry to infantry ratio and I've never played an eastern nation with cab bonuses before so I'd like any advice. Assuming you took qing ideas it should be whatever cav you ...Instagram:https://instagram. free stuff craigslist lincoln nebraskacan you use miracle whip after expiration datewahpeton econohow to charge hyper tough 20v battery without charger But after 1.33 the composition doesn't seem to work as good as before. I barely win any fights and in most of my fights it seems like I'm starting with half the morale of my enemy. I've read the dev diaries and if I understand it correctly, the combat changes make filling up combat width more important than it was before the update. Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ... where is the last cyberpsychotiny estates photos You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry.Posted by u/Iconopony - 1 vote and 1 comment battle of the food trucks alamogordo Now, I've never played trade before and never went so late in EU4 - but I'm basically maxed out, swimming in more money and manpower than I can spend, and can do whatever I want (holy shit trade is strong). This got me wondering about cavalry, army composition and the 40 max combat width.Europa Universalis IV. ... 2.What is the ideal army composition type like say for eg 1 artillery and 1 cav unit for every 3 infantry units for optimal perfromance, assuming the supply cap is not exceeded? ... Army composition is less of an issue before artillery becomes a thing, but the right cavalry ratio can still make a big difference ...Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...